Another layer of difficulty (and fun) is added when the targets are moving (you still have to compensate for the wind direction, naturally).
This is perhaps the event most true to its real life counterpart in all of Wii Sports Resort. The arrows are forcefully driven into the target with a convincing vibration. If you are right handed you keep the Wiimote in your left hand while you pull back your right hand holding the nunchuk as if you were pulling back the string. The first event I took a liking to was archery. We still pick the events from a menu, and there is no way to wander around freely, but the airplane and cycling events give us some degree of exploration. The fact that all the events take place on the same island, where the bowling alley is a stone throw from the pier where the wakeboard event starts, ties everything together nicely. Instead of a meagre five events (Wii Sports) you are now treated to twelve events, and almost all of these come in three different variations. Wii Sports Resort is a more complete game than its predecessor that despite its success could be seen as more of a tech demo showcasing the new console.
To save you some time here is my instructions on how to use Wii Motion Plus - put the thing in the other thing. The game actually opens up with a three minute clip on how to make best use of the new Wii Motion Plus peripheral and to avoid any costly accidents (strap on!). Twist your Wiimote ever so lightly towards the others and join hands in celebration as you descend on Wuhu Island.īut sky diving isn't the first thing you get to see of Wii Sports Resort. Your Mii climbs up from his seat in the plane, adjusts his parachute, and joins dozens of other jumpers in the air. That's how I would describe the intro sequence to Wii Sports Resort, the sequel to the phenomenon that is the best selling console game of all times (bundled copies included).