Improved mod loading speed by caching Minecraft blocks and items Improved fluid creation with support for custom textures and fluid physical properties
Update recipe, fuel, tab, command, structure generator, overlay, achievement, gun, armor, food, item, tool, plant, mob, block, biome, dimension, GUI, fluid and key bind creation and events to Minecraft 1.10.2Īdded full support for importing any 1.9.4 workspace into this versionĪdded back support for importing old workspaces (below MCreator 1.6.9) - importing 1.9, 1.8.9 and 1.8 workspaces is fully supported (in some cases events or mob AIs don't work, but user has option to skip importation of them)Ĭustom tabs now support search bar if selected Updated Minecraft Forge to recommended version 2011 for Minecraft 1.10.2Īdded support for multiple biomes in single custom dimension You can find all the bugfixes listed in the changelog below.
We have fixed famous gradle.properties lock bug, reobf failed bug, bug with Entity AIs not working, we have fixed custom trees generation fur custom biomes, delete all didn't remove variables and global events but now does. Animation maker for textures now has templates for common animations such as fluids, portals and fire. The size of MCreator was reduced for 100MB on Windows. We have also improved setup wizard for MCreator on Windows, added option for search bars on tabs, improved event creation dialog. We have also improved console error detection and added assistant messages that explain you the error and try to help you with fixing so for the most common errors, you won't have to dig through the forums to find the solution. MCreator should also be faster as we now cache many resources and elements at the startup so they don't get loaded every time you want to make a new mod element.
We have improved search and replace features, added new Minecraft code assistant, improved autocomplete and the overall look of the code editor. Here you can find list of sources for your mod and edit them. MCreator now has a new tab in the interface - the code tab. You can see this feature in the screenshot below. Now we use API of Minecraft Forge to create fluids. We have fixed fluids and now they work the way they should, you can set any texture for them and even define physical properties of your fluids. This adds option to make really cool new worlds instead of single dimensions.Ī mod contest based on this feature would be neat, wouldn't it be? ) You can see this feature in the action in the screenshot below. Next important change is that we now support multiple biomes in single custom dimension. To start with the most important thing, this MCreator got updated for Minecraft 1.10.2 but is capable of importing and updating any 1.9.4 workspace and most of the 1.9, 1.8.9 and 1.8 (all of them if you choose not to import events) and even most of 1.7.10 workspaces so you can work on your old projects but with new MCreator for new Minecraft with many new features.
Why not just read this article and see how great this update is? The list of them is so big I won't even list them here. This update could also be called rewrite of MCreator as we have fixed a lot of bugs, cleaned up and documented a lot of code and added many new features. MCreator 1.7.0 for Minecraft 1.10.2 is released. One thing that is a GIVEN is that I am not changing Minecraft version there is no way I can use 1.12.2 models for a 1.7.10 world.MCreator 1.7.0 for Minecraft 1.10.2 - Big changes ahead Note that I make my own textures mostly 32 by 32 for the textures of the model, also the model I have is a ceiling light that is not the same size as your average block. It turns out it is not my computer's fault it is something else.
I also had two of my friends download it on their computer and they had the same issue. So this is issue is DESPERATELY IMPORTANT TO ME! The title explain what the issue is, I attached every single file I tried to import. Getting these blocks into my world is essential for the development and eventually publishing of my city map. I been working on a city map for a good 6 months now and now I reached the phase when I need to model well over 200 types of furniture, lights and other assets. This is on any version coordinated to 1.7.10. First I could not make blocks transparent, now I can't import models of any-type. Hello, It been a good week or two since I had this issue and it appears to be getting worst and worst.